Human Magnet
Human Mood Ring
Human Reflector
Human Shimmering Shanty Shack
Human Sword
Human Transformation
Humanity One!
Humanity Separation
Humor Field
Hurriquake
Hurt Locker
Husk Shedding
Hyalokinesis
Hybrid
Hydra Morph
Hydro Bomb
Hydro Breath
Hydro Monster
Hydrogen Manipulation
Hydrokinesis
Hydromaniacal Form
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Superpower: Hurt Locker
The ability to transfer any damage done to you to the nearest locker.
Damage done to you, including total destruction, is transferred to the nearest locker in a one-mile radius when you activate this power. As soon as this locker is destroyed, the next nearest locker is affected. This power won't transfer the effects of reality alteration that simulate damage or total destruction. You still feel pain. Any damage that actually wouldn't damage or destroy a locker like stinging insects won't be transferred.
The good:
Survive anything that would destroy a locker.
The bad:
Hurt by anything that wouldn't hurt a locker.
If you're a hero, you have to pay for any destroyed lockers and what was in them.
You're not close enough to any lockers or you run out of lockers to transfer damage to.
Created by Timemaster70 on May 22, 2010 at 06:12 p.m.
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