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Superpower: Multiverse Travel Knowledge
The ability to know how to build machines to travel the multiverse
You know how travel to parallel universes works, and how to do it. You will be able to build, with parts from just about anywhere (at least with fairly modern technology), any sort of machine you can imagine that allows one to travel to an alternate universe/reality/timeline. It could be handheld, a vehicle, cybernetic (only if that tech is available, though). It can vary from creating a one-way portal once to one world, to jumping to anywhere inside of any universe you choose.
The good:
You can travel to any alternate universe, and be able to give others machines to do it
Or teach worlds how to do it
You can go meet fictional characters, get fictional weapons, whatever you can think of
The bad:
If your machine breaks somewhere with little or no technology, or with a hostile populace
Someone can steal your machines, or figure out how they work
Or stick bamboo under your nails until you tell them how it all works
timeline, travel, alternate, parallel, universes, multiverses, omniverses, realities, knowledge, machines, technology
Possessed by: Josh, Bug10000, Aberrant, GreenDay
Created by Josh on June 28, 2010 at 06:29 p.m.
Superpower Statistics for Multiverse Travel Knowledge:
Total score Times preferred Times rejected Total times compared Last comparison
11/06/2014 at 2:28 p.m.
alexander121793   (7/04/2010 at 11:29 a.m.)
True if someone steals it you would not be able to obsorb it but with transmutation you could simply either create the object 1 inch in front of you so that you could use self matter obsorbtion or if they actualy steal it you can easily simply create another one and besides if the object is handheld size you simply use transmutation to transmute the object in your hand so that it is already touching your hand so you can obsorb it right after you transmute it into the multiversal machine.
Josh   (7/03/2010 at 2:48 p.m.)
*facepalms* I forgot to add the another aspect of the knowledge the power grants. Like Time Travel knowledge, if you meet someone with latent Multiverse powers, then you'll know how to awaken those powers/train them. And you'll know how to jam/disrupt multiverse travelers using machines or powers to travel.
Josh   (7/03/2010 at 2:47 p.m.)
True, except I get the feeling (could be wrong here) that Self Matter Absorption requires contact with the to be absorbed object. If that's the case, then if someone is able to steal a machine you make before you can touch it, then you won't be able to do much about it. And I think Transmutation would let you make most of these without knowing how they worked anyway.
alexander121793   (7/03/2010 at 6:58 a.m.)
If Superpower-Multiverse Travel Knowledge was combined with transmutation and self matter obsorbtion you could actualy create any multiverse travel device you can imagine so the technoligy doesn't have to be their and thanks to self matter obsorbtion you could simply obsorb the device so their is no chance you would lose it and you could use it at will.